spoken of in prophecy

Just a prophecy does not speak of all events, it does not speak of all people. Of those that it does speak, however, even a few prophecies are enough to completely alter who a person turns out to be.

When prophecy depicts a person, it creates a True Name for them. Once established, that name drives many aspects of their being. We know this because prophecy does not always attach to a person at their birth. Sometimes it is only when particular events come to pass that we discover which individual a particular name addresses. Sometimes prophecy has been guiding them for a time and we are only discovering the name; other times the prophecy chooses its hero at that moment.

Perhaps the most telling example of this was The Butcher of Germaine. During the sack of Germaine, after he had completed each of the specific prophecies foreseen for The Butcher of Germaine, he encountered a prophet. That prophet fooled him into completing a lesser-known prophecy that would be carried out by The Contemplative Idiot. Instantly the butcher was transformed, losing all of his intelligence and any desire to continue the slaughter. Though half the city was already razed, the Idiot was unable to complete his objective and was easily captured.

Such examples are rare, but they do show the power that a name has on its wearer.

Much as a person may have two names, it appears that a name can refer to multiple different people. This often happens across long periods of history. It turns out that some of the prophecies featuring a particular name happen centuries or millennia apart, with a different individual playing the key role.

This is just one of the reasons why true and false prophecies are so difficult to distinguish. Even when the person named dies, there is always the chance that unfulfilled prophecies will be later completed by another with the same name.

As if forked prophecies didn’t cause enough complexity.

Just some of the many reasons your humble author decided to become a historian rather than a prophet.

Having a true name results in 2 effects:

  1. You will be destined to participate in some prophecies.
  2. You will gain a power that behaves a little differently from your regular powers.

You can choose to be spoken of in prophecy at any time. It requires collaborating with the GM to determine the name and its meaning. One of its meanings will be obvious to you; others will not. The GM needs to work with you so that he can come up with prophecies that feature you and can weave them into the world.


Your prophecies will culminate in a forking prophecy, where you will make a choice that determines some part of the shape of the world to come. You will learn of this impending choice over time. Prophecy often affects a person for years before it presents them with their final choice—and presents them with similar choices several times over those years.

Note that it is not necessary to be spoken of in prophecy to transform the world. But it does give a clear signal what kinds of stories you wish to play and effects you wish to have.


If the system stuff below makes no sense to you, read the page on Zounds! first.

A true name is a power that can be purchased at any time for 3 XP (not a boost). It does not start at the level indicated by your template and it may never be increased by spending experience or boosts. Instead, its value always equals 2 + your personal scope + your Will.

It always has Cannot be hindered (A), Does not require an action (A), and May only be used in critical moments (D). In addition to its other uses, it may be used to make an additional Battle Cry once per session, but only in cases when the power could be used.

A true name power may also be used by anyone else at the table on your behalf. This requires your consent, as it will often be used to get you into trouble. You can always refuse the invocation even if it makes sense in the situation. It is your character; your true name does not change that.

spoken of in prophecy

Koltec AbelCodeMonk