Delilah

Tinker

Description:

Adventurer

Drive: Everything Delilah does is in the pursuit of learning. She always wants to know the way things work, mainly so that she can improve, or ‘improve’, upon them.

Description: Relatively short, thin girl. Young, and scrawny, because while she definitely appreciates the value of a good meal (or any meal), she often gets distracted enough by her work that she forgets to eat. She has eyes whose color was once described by a hopeful (failed) suitor as ‘brownish, greenish, grayish’ and muddy dishwater blonde hair which she usually keeps it pulled back into a messy ponytail – but only because she forgets to cut it on a regular basis.

Toughness: 2, Stamina: 2, Will: 3, Actions: 2

Defense Power:

’k thx, bye @ 6: Active. When the going gets tough, the smart get out. Delilah is very skilled at extracting herself from a situation very quickly and getting very far away. In practice, this means that Delilah is good at breaking away from people grabbing her, disengaging from melee, escaping bonds, and then retreating to a safer location, whether that means behind the fighter, behind those boulders over there, or inside that tavern three miles back.

Combat Power:

Fair hand with a shiv @ 4: When you’re living on the streets, or traveling around a lot, it is important to be able to protect yourself. Due to necessity and a strong sense of survival, Delilah has picked up the ability to use small blades, either daggers or improvised sharp things, relatively well.

Movement Power:

Moving Deliberately @ 5: Delilah has gotten Thurgrim to give her some tips and tricks about how to move so that other people are not aware of her presence. She’s still learning though.

Shticks:

Animal Trainer @ 5: Given a week can teach a smart creature simple tricks, such as come, stay, sit, lay down. Given a month can teach more advanced tricks like agility course navigation, and actions that are generally not native to the creature’s instinct.

Tinker @ 5: Delilah spent years traveling around with her master as a tinker. She can fix pretty much any pot or pan that needs fixing, not to mention spinning wheels, farm equipment, and simple weaponry and armor. Swords, bows, leather armor, chain and even scale mail are well within her ability to repair.

Clockwork @ 8: Equipment Required (D). Delilah’s master used to be a well-respected clock maker, and maker of beautiful clockwork gadgets. He passed his knowledge down to Delilah. She can make clockwork devices, including but definitely not limited to clocks, and metal mice that run.

Friendly @ 5: Delilah has spent most of her life meeting new people and attempting to get money from them. She is good at chit-chatting and putting people at ease very quickly despite unfamiliarity.

Rune Smith @ 6: Runes are fascinating, and as far as Delilah can tell are intimately related to magic and it’s workings. She will learn all about them and use them to create wondrous things.

Dexterous @ 6: Due to natural inclination and long practice, Delilah is just generally good with her hands, finding tasks that require manual dexterity significantly easier than they could be.

New Powers begin @ 4
New Shticks begin @ 5

Prophecy:
First Wizard of the New Order

Complications:
(4 minor)

Curiosity killed the rat: Delilah wants to know everything. Even things she shouldn’t. Probably especially things she shouldn’t. When she was a child she never pried apart her clockwork mouse to see how it worked, but only because she knew that if it broke there was no way to fix it. Once she saw that particular magic in action, nothing was safe from her curiosity, and in this case the wisdom of youth was lost.
Cynicism dosn’t look good on you: Due to her upbringing on the streets, and not helped by the rest of her childhood spent travelling from town to town, she tends to take a rather cynical view on people’s motivations in general. She’s always selling something, so everyone else is too.
Pride goeth before the fall: Delilah is completely and totally assured of her own ability to improve on anything that comes before her. Anything. And if she does it, it is definitely an improvement, practically by definition.
Easily BORED: Empty hands are the devil’s playthings, especially when those empty hands are good with a wrench and capable of building things that go boom. Or will be able to go boom as soon as she can get somebody to teach her about chemistry.

Companion:
4 well trained rats; Flower, Lotus, Orchid, and Gin (Flower is a clockwork golem rat)
Toughness: 1, Stamina: 1, Will: 1, Actions:1

Powers:

Swarm @ 5: Viciously attack in a group. They have sharp teeth and are squirmy.
Hide @ 5: Rats are sneaky, also small and hard to notice.
Danger Sense @ 5: Rats flee sinking ships. They have a highly attuned sense of danger.
Shticks:
Modular @ 5: Flower is a golem rat and some day the rest will be too. They have neat things built in like lockpicks and screwdrivers and such.

Performers @ 5: They have a number of performance pieces they are very well trained in.
Useful in the Lab @ 5: Delilah has trained them to help out with her tinkering, bringing her materials and tools, holding light sources, etc.

Bio:

When Delilah was very young, around seven, she made friends with a rat.
It was one of the many rats that shared the particular dirty stretch of alley Delilah and her mother slept in, but it was slightly nicer and sleeker looking than many of the other large, disease-ridden, mangy rodents. Likely, it had been or was descended from some rich child’s pet rat, escaped or set loose in the city.
She trained the rat to do tricks, little things like run through tubes or climb up rickety ladders built from trash, in exchange for a small, hard-won piece of bread or gristle, and her mother hated to see her play with the thing, constantly berating her for sharing the food they begged for with a dirty rodent.
However, one day she was playing with her rat on the side of the road, it was about a year after she first started training the rat, so Delilah was around eight. She was working on a particularly clever trick, involving a small agility course she had constructed from small splinters of wood and mud, when some impressed passerby threw a couple coins her way. Shocked, young Delilah realized that there was an opportunity here.
She told her mother about the coins, and her mother’s tune about the rats swiftly ichanged. Soon enough, Delilah had a handful of rats that she trained to do impressive tricks.
A few years went by. Delilah’s mother died one winter, which didn’t actually change all that much for Delilah, except that she ended up associating herself with a local gang of other feral street children for what meager protection that offered. Her first rat died, and so did others, but she kept a constant eye out for the prettiest of the young alley-rats that she could train.
Delilah’s life changed significantly near the end of her eleventh year. She had two significant patrons that year. In the summer, a young woman from some moderately wealthy merchant family, who passed by Delilah’s spot beside the dingy tavern about once a week. She was enchanted by Delilah’s rats and loved to watch the tricks they preformed. It was also fairly obvious that she was not supposed to be down in the dirty poor part of the city where Delilah lived and worked, but nonetheless she regularly came by and gave some money to Delilah for almost the entirety of the summer. As summer was fading to fall, she actually spoke to Delilah – a rarity. She thanked her for the wonderful shows her rats put on, told Delilah she would not be seeing the girl again, and gave her a small clockwork mouse, obviously worth quite a bit. Delilah loved the mouse, and refused to sell it. She never saw the young woman again.
In the fall came the second significant patron. He was a man staying in the tavern which formed one side of the alley in which Delilah lived, and was directly beside the spot on the street where she solicited money. He was an older man, but far from decrepit, and a craftsman. He had owned a shop in a significantly more well-to-do part of the city where he created and sold clockwork devices of all kinds. He had actually been quite well renowned for the quality and ingenuity of his clockwork. However, his beloved wife had recently passed away, and he could not bear to keep his shop any longer. Between the memories and his wifes frankly awful family, he found within himself a great longing to return to the roaming, tinkering days of his youth, where he traveled around between rural villages fixing things and never staying long. Especially now that he had enough money saved that should jobs ever become too scarce he wouldn’t have all that much to worry about. But before he could depart the city forever, he had to handle wrap-up of his old life, the funeral of his wife, the sale of his home, his shop, and all of his remaining stock that he wouldn’t take with him. In the meantime, he desperately wanted to avoid his wife’s family, so he found a room in a mangy old tavern they would never think to look for him in.
He became quite charmed by the little rat girl who worked outside the tavern, and would often give her some coins after watching the tricks she thought up to teach her rats. One day, she wasn’t there. He didn’t think much of the fact that he didn’t see her on his way to his old shop to seal the sale, even though it had never happened before. However, when he again did not see her on his return to the tavern, he became slightly concerned, enough to glance around the street a bit more closely, and notice the crumpled form of the girl on the ground of the alley behind the tavern.
The gang that Delilah had associated herself with had decided she was not participating her fair share. They saw how sleek her rats all were, and knew that she trained them with food, and that she had a few regulars who liked to come by and see what new tricks she had, who always left her with some money or some food. They thought she was holding out on them. When she refused to give them any more money, they decided to teach her a lesson. That would have been that, unfortunate and horrible, but well within the bounds of awful things that had already happen, however, one of Delilah’s rats became uncomfortable with the situation and bit one of the boys attacking Delilah. This escalated things quickly. After all was said and done, Delilah’s rats were all dead, all of the money Delilah had been saving was taken from her, Delilah was left rather battered on the ground of the alley, and Delilah’s clockwork mouse, which the boys had found but not realized the worth of, was dashed upon the ground and broken.
The tinker found Delilah there, bruised, a little bit bloody, surrounded by dead rats, and crying over the scattered springs of a small clockwork mouse, which greatly resembled one he had sold to a young woman shortly before she was sent from the city to her fiancé she had never met as part of an arranged marriage/business merger.
Observing the girl, it occurred to the tinker that traveling about the country-side often got quite lonely, and he had been meaning to get himself an apprentice for some time now…
And so Delilah became a tinker.

Though she never stopped training rats.

Delilah was originally from Canterbury.

Delilah joined the Circus of the Stars after her master decided that it was time to settle down in a small rural village somewhere. Probably a farming community in the southeast. This was after around 8 years of training and travel.

Delilah

Koltec nra40